Gabriel Knight 2: The Beast Within
- Rikk Wolf
- Nov 22, 2020
- 1 min read
Updated: 7 days ago
"AW CRAP, NOW I GOTTA
CHANGE MY T-SHIRT.
NAW, I'LL JUST
PUT IT INSIDE OUT." JOIN THE MEMBERS-ONLY MEMORY CORE TO WATCH
Rick, Pickles, and Flux attempt to make sense of Gabriel Knight 2: The Beast Within — a game that boldly asks: “What if a serious supernatural mystery was told entirely through awkward FMV performances and vibes?”
Set in a foggy European nightmare of werewolves, accents, and early-90s CD-ROM ambition, the stream quickly drifts into confusion. The plot is dense. The pacing is strange. The acting exists in its own dimension.
Then, toward the end, Flux says something.
Something so upsetting, so unnecessary, and so deeply incompatible with polite society that the group immediately reacts in horror — followed by laughter — followed by a collective decision to never quote it again... except here.
Rick tries to regain control. Pickles questions reality. Flux stands by whatever it was he said.
The game continues but the damage is done. The moment becomes less about solving the mystery of The Beast Within and more about surviving the knowledge that certain thoughts should never be spoken aloud.
Classic Robot Co-Op.
GAME BIO:
Gabriel Knight 2: The Beast Within is a 1995 FMV adventure game that trades pixel art for live-action performances, following author-detective Gabriel Knight as he investigates werewolf legends in Germany. Known for its ambitious presentation, uneven acting, and dense storytelling, the game remains a cult favorite — and a reliable source of unintentional comedy when viewed through a modern lens.


