Barbie Super Model
- Rikk Wolf
- Mar 5, 2018
- 1 min read
"THIS JUST IN, BARBIE HAS PLOWED HER MALIBU INTO THE HOLLYWOOD MUSEUM."
The inaugural Robot Co-Op broadcast finally reaches its endgame.
After Countdown Vampires, Mega Man Soccer, and the cursed fusion of Mary Shelley’s Earthworm Jim, Rick and Flux decide to cap off the night with something calmer, classier, and deeply unexpected: Barbie Super Model on SNES.
What follows is a surreal cruise down Hollywood Boulevard with Barbie herself — striking poses, dodging obstacles, and existing in a game that feels like it was designed during a focus group held inside a mall.
The vibes are immaculate.The energy is fried.The stream is hanging together with tape.
Then, right on cue, technical difficulties arrive to claim their rightful place in Robot Co-Op history. Glitches hit, momentum stutters, and the night officially becomes what it was always destined to be: messy, improvised, and extremely on-brand.
Before signing off, Rick and Flux rally one last time to announce the Topsy 10-Doh! winners, unknowingly setting the template for how Robot Co-Op streams would always end — with laughs, loose ends, and the quiet understanding that everything almost worked.
The first broadcast closes not with polish, but with personality.
GAME BIO: Barbie Super Model is a 1993 SNES title that blends light platforming with fashion-themed objectives, sending Barbie down Hollywood Boulevard to strike poses, collect items, and prepare for photo shoots. Known for its unusual premise and unmistakable early-90s aesthetic, the game has since become a cult curiosity — and an unexpectedly perfect closer for Robot Co-Op’s first chaotic night.


